< One of AHardwareBuffer_Format.
< Height in pixels.
Number of images in an image array. AHardwareBuffers with one layer correspond to regular 2D textures. AHardwareBuffers with more than layer correspond to texture arrays. If the layer count is a multiple of 6 and the usage flag AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP is present, the buffer is a cube map or a cube map array.
< Initialize to zero, reserved for future use.
< Initialize to zero, reserved for future use.
< Row stride in pixels, ignored for AHardwareBuffer_allocate()
< Combination of AHardwareBuffer_UsageFlags.
< Width in pixels.
Buffer description. Used for allocating new buffers and querying parameters of existing ones.